Dino-RPG is a play of Motion-Twin left on November 9, 2007.
The play is presented in the form of a “successor” of Dinoparc left 2 years earlier. As its name indicates it, this alternative is centered on the roleplay and the adventure.
To reach the site of the play: http://www.dinorpg.com
A few hundred years ran out since the collapse of the Island of Jazz and the catastrophic Tsunami which was followed from there. Gradually the normal life took again its course and the Kingdom of Dinoville was rebuilt, but of most of Dinoland remain still wild and unexplored.
The Dinoz Masters are also of return. They traverse the world of Dinoland in the search of adventures and treasures hidden with the turning of a way… Accompanied by their faithful Dinoz, they will face many dangers, will fight terrible monsters, and will evolve/move by controlling many capacities.
Source: Motion-Twin
In the skin of a Master stockbreeder, you can adopt known wild creatures under the name of Dinoz. With them you will travel through the kingdom and the areas achieving of the missions and searches which the inhabitants will entrust to you. Throughout this adventure, your Dinoz will evolve/move and you will be able gain many rare and invaluable objects.
With the wire of time, you will be able to choose to only evolve/move, or to link you in the fratricidal clans and wars to attack or defend the castles!
CAUTION: The combat is held without your intervention, therefore it is useless to bait you on your keyboard or your mouse: that will change nothing there!
This play is in the course of documentation, do not hesitate-not to modify this page and to create others of them!